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Life Lessons From Video Games: Do Some Hard Work

If you’re reading this there is a good chance you like video games. I’d wager there is a good chance you spend a lot of your free time playing video games. Some may even go as far as to say you spend too much time playing video games. And for what? There are lots of people who think video games are bad for you. Don’t you know? Video games make you violent with their content, isolate you to the point where you become a social retard and slowly cause you to become morbidly obese because you don’t go outside.

I for one disagree. I think you can get a lot of benefits from playing video games. I’ll go as far as to say there are a lot of life lessons that can be learned from video games. Life lessons that have benefitted me, and helped shape how I live my day to day life.

Specifically this time I’m going to talk about how video games taught me (and probably some of you) that you need to put in the hard work to accomplish whatever it is you want in your life. I think a lot of different styles and genres of games can take some credit for this. But for the sake of simplicity I’m going to focus largely on JRPGs for now.

persona-3-fes-classroom

In a lot of ways a JRPG is like a lot of long term goals you may have. For example, a semester of school is king of like a dungeon from a JRPG. Every obstacle or enemy you face as you make your way through the dungeon is ultimately only there to make you stronger. No random enemy is going to kill you (usually). They are just in your way to slow you down slightly, and help you level up so that you are ultimately ready for the boss battle. Although you might want to just skip to the boss battle, you couldn’t, and even if you could it wouldn’t work out. You’d die a terrible death for coming in unprepared.

Now (most) schools don’t have anything remotely as interesting as a boss battle, or even a battle against grunts. Hell, most of school is much more boring than even the worst grinding in any JRPG. But trust me, lack of excitement aside; this analogy will work. In some ways this analogy is going to be kind of juvenile. It’ll require looking at school similar to how we all did as little kids.

Your teacher is the enemy! Not even a normal enemy; your teacher is the boss of the dungeon. All semester you are just working towards getting them to write on a report card of some sort that you passed the class. But you’ll never fight the teacher; these battles won’t be anything like that. Unfortunately this is real life, not some fun fantasy world.

Your battles against the teacher will be waged through various assignments and tests, all eventually leading to some sort of final exam. This is actually quite a bit like the structure of a JRPG. The final exam is essentially the final battle. Your last challenge before you complete whatever mission you have set out on. On your journey to the final exam you will also need to finish several unit tests of some sort, and probably a near constant stream of assignments.

Time to start disowning..

Time to start disowning..

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